Dark Souls 2 Not Enough Attunement Slots

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Rings
Abyss Seal ♦ Agape Ring ♦ Ancient Dragon Seal ♦ Ash Knuckle Ring ♦ Bell Keeper's Seal ♦ Bloodbite Ring ♦ Blue Seal ♦ Blue Tearstone Ring ♦ Bracing Knuckle Ring ♦ Chloranthy Ring ♦ Clear Bluestone Ring ♦ Covetous Gold Serpent Ring ♦ Covetous Silver Serpent Ring ♦ Crest of Blood ♦ Crest of the Rat ♦ Cursebite Ring ♦ Dark Clutch Ring ♦ Dark Quartz Ring ♦ Delicate String ♦ Dispelling Ring ♦ Fire Clutch Ring ♦ First Dragon Ring ♦ Flame Quartz Ring ♦ Flynn's Ring ♦ Gower's Ring of Protection ♦ Guardian's Seal ♦ Hawk Ring ♦ Illusory Ring of a Conqueror ♦ Illusory Ring of the Exalted ♦ Illusory Ring of the Guilty ♦ Illusory Ring of the Vengeful ♦ King's Ring ♦ Life Ring ♦ Lightning Clutch Ring ♦ Lingering Dragoncrest Ring ♦ Name-engraved Ring ♦ Northern Ritual Band ♦ Old Leo Ring ♦ Old Sun Ring ♦ Poisonbite Ring ♦ Red Tearstone Ring ♦ Redeye Ring ♦ Ring of Binding ♦ Ring of Blades ♦ Ring of Giants ♦ Ring of Knowledge ♦ Ring of Life Protection ♦ Ring of Prayer ♦ Ring of Resistance ♦ Ring of Restoration ♦ Ring of Soul Protection ♦ Ring of Steel Protection ♦ Ring of the Dead ♦ Ring of the Embedded ♦ Ring of the Evil Eye ♦ Ring of Thorns ♦ Ring of Whispers ♦ Rings ♦ Royal Soldier's Ring ♦ Second Dragon Ring ♦ Silvercat Ring ♦ Slumbering Dragoncrest Ring ♦ Sorcery Clutch Ring ♦ Spell Quartz Ring ♦ Stone Ring ♦ Sun Seal ♦ Third Dragon Ring ♦ Thunder Quartz Ring ♦ Vanquisher's Seal ♦ White Ring
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Dark Souls 2 Not Enough Attunement Slots Free


Dark Souls 2 Not Enough Attunement Slots

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  1. Attunement Slots are the player's maximum equipped number of Sorceries, Pyromancies and Miracles. Attunement slots are based on Attunement at level 10 Attunement the player gains his first Attunement Slot. Extra Attunement Slots come at Attunement level 10, 14, 18, 24, 30, 40, 50, 60, 80 and 99.
  2. I'm brand new so not entirely sure, but like you I saw this info and had 12 attunement but only one slot. So I looked around more. According to a separate site (darksouls3.com) the additional slots come in at higher intervals than what's said here, i.e., the next #2 slot would be at 14 instead of 12: 'Extra Attunement Slots come at Attunement level 10, 14, 18, 24, 30, 40, 50, 60, 80 and 99.'
  3. How To Increase Attunement Slots Dark Souls 2! If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring).

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In-Game Description

Attribute governing number of spells that can be attuned. Boosts spell-casting speed.

Use

  • Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
  • Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
  • Increases Curse Resist alongside with Adaptability.
  • Secondary stat for increasing Agility.
  • Increases number of spell casts. The amount of the increase varies between spells.
  • Slightly raises HP.

Attunement Slots

Attunement LevelSpell Slots Available
0-90
10-121
13-152
16-193
20-244
25-295
30-396
40-497
50-598
60-749
75-9910

Dark Souls 2 Not Enough Attunement Slots Slot

Equipment which increase Attunement Slots

Dark Souls 2 Not Enough Attunement Slots
ItemIncreaseOther Effects
Black Witch Hat1
Southern Ritual Band1/2/3

Equipment which increase Spell Casts

ItemIncreaseOther Effects
Saint's Hood10% (rounded up)FAI +1
Hexer's Hood10% (rounded up)INT +1 FAI +1
Northern Ritual Band10/20/30% (rounded up)HP -20/35/50%

Equipment which restore Spell Casts

ItemRestoresOther Effects
Crown of the Old Iron King20% (rounded up) every 2 minutes (with or without Vendrick's Blessing)

Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.

If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.

Spell Casts

Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).

Spell Casts (Base ATT)With 15 ATTWith 26 ATTWith 32 ATTWith 38 ATTWith 43 ATTWith 49 ATTWith 58 ATTWith 79 ATTWith 94 ATT
1----2---3
1 (b)---------
2 (a)----3---4
2 (b)--33-4--5
2 (c)-3-4567810
2 (d)---3-4-56
3--4--5--6
3 (b)34-579111315
4--5-6-7-8
4 (b)-56-78-910
5?6?8-9101112
6----7---8
8-91011-12131415
10111213141516171820
10 (b)-11-12-13-1415
15-16-17-18-1920
20212223242526272830
30313233343536373840

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Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).